Philosophy
 

Hexism

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Under ConstructionTemplate:Underconstruction

Hexism has six basic points, nicknamed attributes all humans contain. If one lacks one attribute, consequences that pertain to that attribute. In order to improve your attribute you must continually praise the diety of that attribute. No human in history, besides Hexis, has ever maintained a perfect attribute in everything. For normal humans it is impossible to maintain perfection in any attribute, as another attribute will always trigger change in the other. This is called the imperfection principle. If you choose to follow Hexism your Hexonomist will begin by teaching you how to increase attributes during your Ceremony of Initiation. It is important to note that it is impossible to become perfect.

Contents

[edit] Core Teachings and Basic Beliefs

The basics of Hexism relies on attributes, as mentioned earlier. The basis of life is to major in an attribute, spread Hexism, and live by your majored attribute. It is also noteworthy that even the greatest of the good did not attain a perfect status in all attributes, as it is impossible to have done so. This is titled the imperfection principle. It means that you may only attain mastery in one attribute. The only being that has ever become perfect is Hexis, the first diety of Hexism. There is however an alternative option to majoring in an element. However doing this limits your options with a future in Hexism. By the time you take your Major Attribute Selection test, if you haven't decided on an attribute to major in, you can remain neutral. Neutrality is an uncommon choice because you can never master any attributes, but someone who is neutral can still train to increase attributes. If you become neutralized you can become a Hexonomist however you may not teach someone the fundamentals of a specific attribute.

[edit] Attributes

There are six different attributes, and they come in different forms. However they can all be simplified to three steps; Exploratory, the first step, dictates an attribute that you are not proficient in. Honorable, the second step, dictates an attribute that you have learned well and through, and is one of your greatest attributes. Mastered, the third and final step of attributes, means that you have chosen this attribute as your major and will follow that attribute for the rest of your lifetime. It is possible to lead an Attribute Promotion Test or a Major Attribute Selection of your attribute. It is the thought of becoming perfect by mastering all attributes that drives Hexists forward.

[edit] Physical

Physical attributes have to do with the body. It has to do with your strength, power, agility, and athleticism. You can still choose to major in the Physical attribute if you are not strong, as it focuses on a strong heart and having colossal amounts of endurance. It is possible to build this attribute by working out, excersing, stretching, and participating in physical activity.

[edit] Mental

As a Tazurin, you are best suited for a life of military. You possess great talent in construction and power. It is your duty to protect the world with forceful authority.

[edit] Emotional

As a Faul, you are best suited for a life of politics. You possess great talent in diplomacy and persuasion. It is your duty to expand the world with your political strategies.

[edit] Psychological

As a Lanur, you are best suited for a life of salesmanship. You possess great talent in trade and barter. It is your duty to richen the world with successful trades.

[edit] Spiritual

As a Cyndin, you are best suited for a life of health. You possess great talent in medicine and other medical arts. It is your duty to heal the world with medical prowess.

[edit] Logical

As a Returious, you are best suited for a life of science. You possess great talent in and biology. It is your duty to smarten the world with scientific theory.

[edit] Rituals

[edit] Ceremony of Initiation

[edit] Festival of Attribution

[edit] Attribute Promotion Test

[edit] Celebration of Neutrality

[edit] Major Attribute Selection

[edit] Holidays

[edit] Origin of the Universe

[edit] Afterlife

[edit] Daemons

[edit] Spreaders of the Word

[edit] Paethist Temples

[edit] The Law of the Path

[edit] Synth

An acronym for "Simple Yet Not Too Hard", a way of living in Paethism.

[edit] Paethables

The Paethables are royal stories and beliefs all kept in one book, the Paethus.

[edit] Glossary